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Gta v scripthookvdotnet
Gta v scripthookvdotnet






  1. GTA V SCRIPTHOOKVDOTNET MOD
  2. GTA V SCRIPTHOOKVDOTNET CODE

NOTE: You can call Hash._0x1268615ACE24D504 in v2 API, but you cannot call like this in v3 API and hashes named like Hash._0x1268615ACE24D504 will not be available in later API versions. From this, we can then disable the radio for the player's current vehicle like so:įunction. For example, click "AUDIO", then press Ctrl + F to search for "radio" to find all radio-related functions.įrom this box, we can see that SET_VEHICLE_RADIO_ENABLED takes two parameters -> a vehicle handle, and a toggle boolean. NOTE: If you do not know the friendly name of a hash, click to expand the category that you think the hash will be in, then press Ctrl + F to search for it. If you click the AUDIO button and search for SET_VEHICLE_RADIO_ENABLED with Ctrl + F, you can find the hash info and parameters. To find out what the hash value is and the parameters that you need, take a look at GTA V Native DB by alloc8or.

GTA V SCRIPTHOOKVDOTNET CODE

To do this you will need to use the Function.Call() method, passing in the hash code and the parameters. In this circumstance, you'll need to call native functions to do this yourself.įor example, the Vehicle class in SHVDN does not currently have a Radio property to allow you to change the radio station or enable/disable the radio.

gta v scripthookvdotnet

Sometimes ScriptHookVDotNet (SHVDN) will not directly support something you want to do. NOTE: This also works for teleporting peds, vehicles, and props.

gta v scripthookvdotnet

If you create some physical entities (peds, vehicles, objects) by directly calling native functions, you MUST load models you are planning to use before you call natives like CREATE_OBJECT, or the game will crash! You can call World.CreateProp (or other World.Create* methods) without explicitly loading models, but that will cause the script to wait for up to 1 second if the model is not loaded at the time. By explicitly loading models and waiting, you can handle the code on your own. To spawn the prop, you should load its model first. You can search these lists by pressing Ctrl + F in your browser and typing something, like "fire" to find the Fire Extinguisher. You can view images of objects at some websites, such as GTA-OBJECTS.XYZ or. ObjectList.ini of DurtyFree's Data Dumps lists most object names (or props in other words) in the game. Index = 2 īefore you can spawn a prop, you will first need to know the entity hash code for the prop you wish to spawn. At 90 degrees to the players heading var heading = Game. GetOffsetPosition( new Vector3( 0, 5 f, 0)) 5 meters in front of the player var position = Game.

GTA V SCRIPTHOOKVDOTNET MOD

The second mod on the list will be number 1 when you call it in your code. Bumpers) and count down the list to the mod you want starting at zero. To do this, you'll need to go to an LS Customs in-game, open the menu section for the mod you want to apply (eg. Find out the modIndex of the mod you want to apply If you do not do this, calling Vehicle.Mods Index setter on a vehicle will do nothing. This can be achieved easily by changing property, however, there are a few things you need to do before you can use it. Quite a common thing to want to do is change the modifications (bumpers, spoilers, engine upgrades, etc) on a vehicle. Here you can find a collection of "How-To" guides on doing various things in C# (explained with v3 API).








Gta v scripthookvdotnet